Tuesday, November 9, 2010

Definitions

Materiality - The quality or character of being material or composed of matter

Monochromatic - Having or appearing to have only one color

Symbolic - serving as a symbol

Pictorial Space - The illusion of space, whether three- or two- dimensional, created by an artist on the two-dimensional surface of the canvas or paper.

Critical Theory  - The examination and critique of society

Optical Colour Mixing  - Optical colour mixing is created through our perception of color. When one looks at two small amounts of different colors laid down side by side the two appear to create a different color.

Colour Field Painting -  The application of colour across the entire canvas. which when viewed close-to, gives the impression of being engulfed in a 'field' of colour.

Action painting - A style of abstract painting that uses techniques such as the dribbling or splashing of paint to achieve a spontaneous effect.

Prismatic - Relating to, or having the form of a prism or prisms

Orphism - The relationship between music and art

Synasthesia - The production of a sense impression relating to one sense or part of the body by stimulation of another sense or part of the body.

Motif - A distinctive feature or dominant idea in an artistic or literary composition

Facet - One side of something many-sided

Avant Garde - New and unusual or experimental ideas, esp. in the arts, or the people introducing them

Signatory - A party that has signed an agreement, esp. a country that has signed a treaty

Manifesto - A public declaration of policy and aims, esp. one issued before an election by a political party or candidate.

Non-represational art - Art which is not based on external appearances; this covers several types of art - abstract, non-objective, and decorative; as contrasted with representational art, which is art based on "real" imagery

Classicism - The following of ancient Greek or Roman principles and style in art and literature, generally associated with harmony, restraint, and adherence to recognized standards of form and craftsmanship, esp. from the Renaissance to the 18th century

Irony - The expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect

Stylistic Revivalism - The revival of a certain style

Pluralistic Society -This is any society in which citizens can legally and publicly hold multiple competing ethical views and are allowed to choose for themselves what ethical beliefs if any they wish to hold. It is often mistaken for a society which tolerates different ethical beliefs or groups of people and holds that all are equal, which is correctly identified as moral relativism, a logically invalid position held by mush of the world today.

Week 2


Franz Marc was one of the principle painters and printmakers of the German Expressionist movement. Marc was born in 1880 in Munich, Germany. He spent time in Paris and discovered a strong affinity for the work of Vincent van Gough. In 1910 Marc developed a significant relationship with artist August Macke. During his life, Marc was strongly influenced by Robert Delaunay. He admired Delaunay’s use of bright colour and a futurist method. He was also influenced by futurism and his art became stark and abstract in nature. His work is largely characterized by bright colours and an almost cubist portrayal of animals, stark simplicity and a profound sense of emotion. He also gave emotional meaning or purpose to his colours.
Blue – masculinity and spirituality
Yellow – feminine joy
Red - Violence


Fighting Forms 1914

The Fate of the Animals 1913




Week 3

A paradigm is a typical example or pattern of something. Artists such as Banksy will often challenge the dominant paradigm of the time. Banksy is the pseudonym of an artist who is only known by his famous images and designs painted on public walls. Banksy’s work conveys a strong message and is considered to be confronting and controversial. These artworks have political and social themes such as materialism. Banksy is rebelling through his work as what he is doing (painting on walls without permission) is considered to be vandalism and is illegal. He is challenging authority with this approach.


Naked Man image by Banksy on the wall of a sexual health clinic

One Nation Under CCTV





Week 4


Women who understand how men look at them will spend their whole life sipping champagne on sunny terraces. 
• Elle magazine showed women how to become a fantasy creature
o That woman that men want to meet
• The magazine creator Helene identified with readers to a point where she never worried about what they wanted
o She was convinced that what was right for her was also right for them
• In 1952 she hired Francoise Giroud, a dedicated feminist, who became a prominent political figure
• Gorden-Lazareff published many articles by controversial female writers such as Colette and Simone de Beauvoir.
• She was intelligent, in touch with events and people and a great judge of talent.
• She knew that Swiss graphic design would be a good style for the magazine
• By the 1960s one French woman out of six was a regular ELLE reader.
• Art director, Kapp’s smart, cutting edge design masked the sublte sexist subtext of the editorial message. 
• “How to attract and please a man” was the main idea behind many of the articles
• The magazine seemed to avoid political topics
• Today there are 16 international editions of ELLE.
o They have all adapted the original French graphic format as defined by Knapp almost 50 years ago.
• In the history of magazines, few founding editors have had such a lasting influence on their publications. 
• Today no one seems to know who Gordon-Lazareff is anymore. 
• She had a privileged upbringing, which leads her to believe that women were equal, if not superior to men. 
• She wasn’t much of a feminist as she didn’t understand why women wanted to fight for something they already had.
• During the war she escaped to New York and found work at Harper’s Bazaar.
• Her time in New York allowed her to become familiar with colour photography, which was not available in Europe.
• ELLE magazine has retained the clean graphic style of the early days, but the message in not what Helene would have called feminine. 

French Elle Magazine





Week 5

To some people the 80s just seemed like one big party and crazy clothes, but there was really a lot more going on. What did the 80s mean to Australia as it became more well known around the world? This exhibition at the Powerhouse Museum takes you back to the music, the fashion, the parties, the politics and the people of the 80s. 
Cinema and Television
Cinema and television were becoming big in the 80s. There was a boom in production in this area and Australia developed a new confidence in the way they presented themselves to the world. Australian stories such as Neighbours and Mad Max were making an impact on international screens. 
Video Games
The 80s is a time very much remembered for video games such as Pac-man, Frogger and Donkey Kong. This was a time of innovations in graphics and concepts constantly coming onto the market. The availability of personal computers moved video games from the public arcades into peoples homes, setting the scene for the digital era. 
Music
Music in the 80s was a celebration of raw do-it-yourself indie styles. This was also witnessed by some of the slickest, biggest selling productions ever. Music became alot more about image and lots and less about just the music and sound. Through this change a lot of Australian bands found success both in Australia and overseas. 
Subcultures
The 80s saw the increasing appearance of subcultures, with clothing, music and venue the distinctive ‘badges’ of the different urban tribes. Goths and hip hop are two examples
Partying
The 80s have been remembered as a huge party. Music fans began to prefer sophisticated dance parties and nightclubs over live venues. By the late 80s Sydney was buzzing with parties which were sometimes fueled by ‘designer drugs’ such as ecstasy. 
The AIDS crisis
In the early 80s there was the discovery of a deadly disease that became known as Acquired Immunodeficiency Syndrome (AIDS). Australia was the world leader in prevention for the disease with the gay community in particular rallying to educate people about the virus. 
Fashion
Fashion was a huge part of the 80s with many changing fashion styles and statements. 
Fads and Toys
The 80s was the decade of conspicuous consumption and ‘must have’ products’. Marketing techniques made items such as the Rubik’s Cubes and Strawberry Shortcake dolls highly desirable items for generation x kids.  
Design
In terms of design the 80s was definitely a time of excess. Less is more was out and an exploration of form and colour was in. This was a time of designers embracing a post modern aesthetic. 



Week 6



During the 80s post modernism began to adopt a more refined look. Many post modern designers from this period had a more is more approach to their designs. Memphis is a good example of this. Classical architecture is largely influenced by Ancient Greek and Roman design. Palladio was a highly influential 15th century architect. He used symmetry, arches and columns in his designs. Many famous buildings around the world including the Sydney Town Hall building show a strong Palladio influence. These strong arches and columns represent power and authority. The revisiting of this style is called classical revivalism.






Carlton Bookcase by Ettore Sottsass and Memphis


The Sydney Town Hall

Week 7

The issue of housing and poverty in many countries is a major concern that is overlooked
by many architects and designers. It is generally assumed by many designers that when
someone designs, they should design something that is to be craved for. A lack of socially
responsible designers who have a knowledge and understanding of these kind of
problems may be what is stopping larger scale solutions from being developed. Poverty is
not only a concern in developing countries, but is also evident in certain areas of privileged
countries. A good example would be Alabama or Mississippi in the United States. Often
the living conditions of areas like these are far worse than those found in developing
countries. The damage caused by natural disasters and systemic issues are two main
reasons why housing and poverty may be a major concern in an area or community. 1
billion people live in abject poverty, 4 billion live in fragile but growing economies and 1 in 7
people live in unplanned settlements. If nothing is done about the growing housing crisis in
the next 20 years, 1 in 3 people will live in unplanned settlements or refugee camps.
Cameron Sinclair is an award winning architect who has always taken an interest in
socially responsible design. He was born in London, England and studied architecture at
the University of Westminster and The Bartlett School of Architecture, University College
London. During the later stages of his education, Sinclair began to develop an interest in
social, cultural and humanitarian design. His post graduate thesis looked at creating
housing solutions for New Yorkʼs homeless through sustainable, transitional housing. The
ideas developed in his thesis were a starting point for his career. Sinclair contributes to
educating people about socially responsible design by giving lectures at universities and
contributing to a number of exhibitions on social justice design. Sinclair has also spoken at
a number of international conferences.
Within the overall issue of poverty and housing, Sinclair has addressed some more
specific issues. Sinclair believes that an architectural design should not just be designed
for the specific residents, but for the community as a whole. A design can either improve or
create a detriment to the community that the design is for. Housing solutions should not
just provide a roof over someones head but should also help them and their community
become self sufficient. Cameron Sinclair is not just focused on designing architecture and
providing shelter but is also focused on developing governance and stable networks within
these communities. Within many african communities, housing wasn't the main concern.
The HIV AIDS pandemic was. this gave Sinclair the idea of not only providing housing for
these communities but also getting health clinics to these people.
Many different organizations including the United Nations have responded to systemic
issues of poverty and natural disasters but have fallen short of Sinclairʼs standards. The
United Nations often respond slowly and cannot keep up with the needs of these often
devastated areas and communities. Cameron Sinclair really felt that their is a need to
deliver these systems and solutions quickly and effectively. Many designers are tired of
talking about change but not actually seeing any change happen. There are many partly
developed design solutions out there that haven't been but into practice because an
implementation plan has been too difficult to develop and resolve. It can be suggested by
many designers that an idea isn't properly an idea until it is fully implemented.
In 1999 Cameron Sinclair and Kate Stohr founded a charitable organization called
Architecture for Humanity. Architecture for Humanity develops architecture and design
solutions for humanitarian crises and provides free and readily available services to
communities. It was founded in response to the need for immediate long-term shelter for
returning refugees in Kosovo. This organization went on to work on many different projects
relating to systemic issues within communities. Many of their designs have a Creative
Commons Developing Nations license attached to them. This license means that the
licensed work can be shared and adapted as long as this is only done in a developing
nation and full attribution is given. This has allowed for construction designs and plans to
become easily accessible and readily available for use by architects and communities.
Cameron Sinclair has used Architecture for Humanity to promote humanitarian and social
design. He aimed to get more designers involved in this kind of work.
Architects for Humanity started as a website where designers would post their design
ideas for housing solutions for a specific problem such as the housing crisis is Kosovo.
Only after a few months the website had hundreds of entries and this lead to a number of
prototypes being built. As Architects for humanity started as a website with a staff of three,
it became increasingly difficult to keep up with all the ideas and requests that were coming
in. The solution to this problem was to embrace an open source model of business. This
involved local people developing local solutions for local problems. This also lead to over
50 local chapters being started with thousands of architects involved. Architects for
Humanity has become a huge network of designers and other professionals developing
solutions, all connected by a website. This open source model of business has provided a
solution to the problem of half developed ideas with no feasible way of implementation.
While giving a talk at a TED conference, Sinclair mentioned that he has a wish. “I wish to
develop a community that actively embraces innovative and sustainable design to improve
living conditions for all. Lets improve the living standards of 5 billion people with 10 million
solutions. After winning a TED prize the organization worked with Sun Microsystems and
Creative Commons to help set up the Open Architecture Network. The network included
file sharing, project management, a resource database and online design tools. It has over
20,000 members and contains over 3,000 projects.
Many of the solutions from Architects for humanity are not just about providing a single
function. For example they have developed a HIV AIDS clinic that turns into a movie
theatre at night and a shelter that also has a water tank. These are ideas that not only give
the community the basics they need but also provide them with the things needed to help
develop a strong sense of unity and integrity in their community.
Architects for Humanity focuses on three things. Advocacy, instigation and implementation.
They advocate for good, socially responsible design through workshops and lectures.
They also hold open source competitions and get the communities they are designing for
involved in the process. Architecture for Humanity has hosted a number of design
competitions focusing on developing solutions for systemic issues of poverty. Examples
being the Siyathemba youth sports and outreach facility and Design Ideas for Mobile
Health Clinics to Combat HIV/AIDS in Sub-Saharan Africa. In 2007 they began hosting a
design competition on the Open Architecture Network called The Open Architecture
Challenge.